Connect OpenGame to tools via MCP
OpenGame can connect to external tools and data sources through the Model Context Protocol (MCP)ย . MCP servers give OpenGame access to your tools, databases, and APIs.
What you can do with MCP
With MCP servers connected, you can ask OpenGame to:
- Work with files and repos (read/search/write, depending on the tools you enable)
- Query databases (schema inspection, queries, reporting)
- Integrate internal services (wrap your APIs as MCP tools)
- Automate workflows (repeatable tasks exposed as tools/prompts)
If youโre looking for the โone command to get startedโ, jump to Quick start.
Quick start
OpenGame loads MCP servers from mcpServers in your settings.json. You can configure servers either:
- By editing
settings.jsondirectly - By using
opengame mcpcommands (see CLI reference)
Add your first server
- Add a server (example: remote HTTP MCP server):
opengame mcp add --transport http my-server http://localhost:3000/mcp- Verify it shows up:
opengame mcp list- Restart OpenGame in the same project (or start it if it wasnโt running yet), then ask the model to use tools from that server.
Where configuration is stored (scopes)
Most users only need these two scopes:
- Project scope (default):
.qwen/settings.jsonin your project root - User scope:
~/.qwen/settings.jsonacross all projects on your machine
Write to user scope:
opengame mcp add --scope user --transport http my-server http://localhost:3000/mcpFor advanced configuration layers (system defaults/system settings and precedence rules), see Settings.
Configure servers
Choose a transport
| Transport | When to use | JSON field(s) |
|---|---|---|
http | Recommended for remote services; works well for cloud MCP servers | httpUrl (+ optional headers) |
sse | Legacy/deprecated servers that only support Server-Sent Events | url (+ optional headers) |
stdio | Local process (scripts, CLIs, Docker) on your machine | command, args (+ optional cwd, env) |
If a server supports both, prefer HTTP over SSE.
Configure via settings.json vs opengame mcp add
Both approaches produce the same mcpServers entries in your settings.jsonโuse whichever you prefer.
Stdio server (local process)
JSON (.qwen/settings.json):
{
"mcpServers": {
"pythonTools": {
"command": "python",
"args": ["-m", "my_mcp_server", "--port", "8080"],
"cwd": "./mcp-servers/python",
"env": {
"DATABASE_URL": "$DB_CONNECTION_STRING",
"API_KEY": "${EXTERNAL_API_KEY}"
},
"timeout": 15000
}
}
}CLI (writes to project scope by default):
opengame mcp add pythonTools -e DATABASE_URL=$DB_CONNECTION_STRING -e API_KEY=$EXTERNAL_API_KEY \
--timeout 15000 python -m my_mcp_server --port 8080HTTP server (remote streamable HTTP)
JSON:
{
"mcpServers": {
"httpServerWithAuth": {
"httpUrl": "http://localhost:3000/mcp",
"headers": {
"Authorization": "Bearer your-api-token"
},
"timeout": 5000
}
}
}CLI:
opengame mcp add --transport http httpServerWithAuth http://localhost:3000/mcp \
--header "Authorization: Bearer your-api-token" --timeout 5000SSE server (remote Server-Sent Events)
JSON:
{
"mcpServers": {
"sseServer": {
"url": "http://localhost:8080/sse",
"timeout": 30000
}
}
}CLI:
opengame mcp add --transport sse sseServer http://localhost:8080/sse --timeout 30000Safety and control
Trust (skip confirmations)
- Server trust (
trust: true): bypasses confirmation prompts for that server (use sparingly).
Tool filtering (allow/deny tools per server)
Use includeTools / excludeTools to restrict tools exposed by a server (from OpenGameโs perspective).
Example: include only a few tools:
{
"mcpServers": {
"filteredServer": {
"command": "python",
"args": ["-m", "my_mcp_server"],
"includeTools": ["safe_tool", "file_reader", "data_processor"],
"timeout": 30000
}
}
}Global allow/deny lists
The mcp object in your settings.json defines global rules for all MCP servers:
mcp.allowed: allow-list of MCP server names (keys inmcpServers)mcp.excluded: deny-list of MCP server names
Example:
{
"mcp": {
"allowed": ["my-trusted-server"],
"excluded": ["experimental-server"]
}
}Troubleshooting
- Server shows โDisconnectedโ in
opengame mcp list: verify the URL/command is correct, then increasetimeout. - Stdio server fails to start: use an absolute
commandpath, and double-checkcwd/env. - Environment variables in JSON donโt resolve: ensure they exist in the environment where OpenGame runs (shell vs GUI app environments can differ).
Reference
settings.json structure
Server-specific configuration (mcpServers)
Add an mcpServers object to your settings.json file:
// ... file contains other config objects
{
"mcpServers": {
"serverName": {
"command": "path/to/server",
"args": ["--arg1", "value1"],
"env": {
"API_KEY": "$MY_API_TOKEN"
},
"cwd": "./server-directory",
"timeout": 30000,
"trust": false
}
}
}Configuration properties:
Required (one of the following):
| Property | Description |
|---|---|
command | Path to the executable for Stdio transport |
url | SSE endpoint URL (e.g., "http://localhost:8080/sse") |
httpUrl | HTTP streaming endpoint URL |
Optional:
| Property | Type/Default | Description |
|---|---|---|
args | array | Command-line arguments for Stdio transport |
headers | object | Custom HTTP headers when using url or httpUrl |
env | object | Environment variables for the server process. Values can reference environment variables using $VAR_NAME or ${VAR_NAME} syntax |
cwd | string | Working directory for Stdio transport |
timeout | number (default: 600,000) | Request timeout in milliseconds (default: 600,000ms = 10 minutes) |
trust | boolean (default: false) | When true, bypasses all tool call confirmations for this server (default: false) |
includeTools | array | List of tool names to include from this MCP server. When specified, only the tools listed here will be available from this server (allowlist behavior). If not specified, all tools from the server are enabled by default. |
excludeTools | array | List of tool names to exclude from this MCP server. Tools listed here will not be available to the model, even if they are exposed by the server. Note: excludeTools takes precedence over includeTools - if a tool is in both lists, it will be excluded. |
targetAudience | string | The OAuth Client ID allowlisted on the IAP-protected application you are trying to access. Used with authProviderType: 'service_account_impersonation'. |
targetServiceAccount | string | The email address of the Google Cloud Service Account to impersonate. Used with authProviderType: 'service_account_impersonation'. |
Manage MCP servers with opengame mcp
You can always configure MCP servers by manually editing settings.json, but the CLI is usually faster.
Adding a server (opengame mcp add)
opengame mcp add [options] <name> <commandOrUrl> [args...]| Argument/Option | Description | Default | Example |
|---|---|---|---|
<name> | A unique name for the server. | โ | example-server |
<commandOrUrl> | The command to execute (for stdio) or the URL (for http/sse). | โ | /usr/bin/python or http://localhost:8 |
[args...] | Optional arguments for a stdio command. | โ | --port 5000 |
-s, --scope | Configuration scope (user or project). | project | -s user |
-t, --transport | Transport type (stdio, sse, http). | stdio | -t sse |
-e, --env | Set environment variables. | โ | -e KEY=value |
-H, --header | Set HTTP headers for SSE and HTTP transports. | โ | -H "X-Api-Key: abc123" |
--timeout | Set connection timeout in milliseconds. | โ | --timeout 30000 |
--trust | Trust the server (bypass all tool call confirmation prompts). | โ (false) | --trust |
--description | Set the description for the server. | โ | --description "Local tools" |
--include-tools | A comma-separated list of tools to include. | all tools included | --include-tools mytool,othertool |
--exclude-tools | A comma-separated list of tools to exclude. | none | --exclude-tools mytool |
Listing servers (opengame mcp list)
opengame mcp listRemoving a server (opengame mcp remove)
opengame mcp remove <name>